There's probably something a little bit off about Uplifter, 311's first new album in 4 years, but the album doesn't really give you a chance to stop and figure out what it is. It's jam-packed with tight, fun, great-sounding tracks with just enough funky grooves to keep it from turning into white noise. You sense that perhaps 311 is losing their creative spark after 15 years or so, perhaps they're trying too hard, but at the very least, they're trying. This is a welcome change from Don't Tread On Me, which was so laid back, it was unclear whether they were trying very much at all. The production seems like it may be a bit overcompressed, but if you're playing it loud enough to notice, well, you probably won't notice. It's an unabashedly enjoyable listen.
Get the deluxe edition, because the two bonus tracks are just as refined as the rest of the album. iTunes has an exclusive track that can unfortunately only be accessed by buying the entire album there, hence missing out on the physical album. Amazon.com has an exclusive track as well, but fortunately it can be downloaded on its own. It's better than the iTunes exclusive... but perhaps I'm just biased.
Monday, June 08, 2009
Thursday, June 04, 2009
Exclusivity in Crysis
One of the first announcements of this announcement-packed week was the existence of Crysis 2. From a storyline perspective, this is no surprise: Crysis ended with the main character beginning to do something. What is surprising -- and, to some poor souls, enraging -- is that the game will not be PC-exclusive like its predecessor was.
Exclusivity is a double-edged sword. The advantages: it makes a console and its owners feel special, it allows the developers to more easily take advantage of the console's strengths, and there are also some promotional perks because the console maker will want to push the game. The disadvantages: it cuts off a portion of the player base, which potentially decreases sales if the demand isn't so high that people are willing to buy the console to play the game.
Guess what happened to Crysis? Mostly the latter. If Crysis 2 were a PC exclusive, it may not actually exist.
There are many reasons for this, and many possible reasons. The possible reasons can be debated until the end of time. Was it piracy? High system requirements? Poor marketing? No one can truly say. However, there are a few pretty solid reasons why PC gaming doesn't share some of the same exclusivity benefits as console gaming. The main one being that, despite what Mac commercials would have you think (and may Heaven help you if those commercials actually dictate your thinking in any way), there is no corporation, no "they" that is behind "the PC". (Oh, and by the way, a Mac is a PC -- just a certain type that has a certain operating system on it.) The closest thing we have is Microsoft, since most PCs run Windows, but they can't be expected to have the same sort of motherly attachment to the PC "console" as they do to their own baby, the Xbox. (And if frothing-at-the-mouth Linux advocates are to be believed, that's the way it should be.)
Or, to make a long diatribe short: there's no money in PC exclusivity, even ignoring piracy completely (which, if you're being realistic, you can't). And, if we're being honest gamers instead of console warriors, there aren't many reasons to insist on it. Now, yes, there can be downsides if developers are careless about it. I hate shoddy ports as much as anyone; I played through the PC version of Splinter Cell Double Agent. But that doesn't have to happen, and in this day and age, when graphics processing and operating system architecture are becoming more and more standardized, it's becoming easier than ever to put games on multiple consoles without losing anything in translation. That said, I do want PC versions to have the benefits they rightly deserve, and ideally they should include proper mouse & keyboard support, especially in the cases where that's a legitimately better way to play -- FPSes, RTSes, MMORPGs, etc. (Although if you're still playing ports of third-person platformers without a 360 gamepad... wake up.) It sounds like Crytek is intent on maximizing the game's potential on all consoles, which is encouraging, and I'm willing to give them the benefit of the doubt on this.
Frankly, I'm just glad they're giving PC gamers the time of day at all, and I'm holding out hope that they won't treat us like second-class customers, releasing the game 6 months later for no reason and leaving us out of DLC and special editions.
Yeah, that's right, Ubisoft.
Exclusivity is a double-edged sword. The advantages: it makes a console and its owners feel special, it allows the developers to more easily take advantage of the console's strengths, and there are also some promotional perks because the console maker will want to push the game. The disadvantages: it cuts off a portion of the player base, which potentially decreases sales if the demand isn't so high that people are willing to buy the console to play the game.
Guess what happened to Crysis? Mostly the latter. If Crysis 2 were a PC exclusive, it may not actually exist.
There are many reasons for this, and many possible reasons. The possible reasons can be debated until the end of time. Was it piracy? High system requirements? Poor marketing? No one can truly say. However, there are a few pretty solid reasons why PC gaming doesn't share some of the same exclusivity benefits as console gaming. The main one being that, despite what Mac commercials would have you think (and may Heaven help you if those commercials actually dictate your thinking in any way), there is no corporation, no "they" that is behind "the PC". (Oh, and by the way, a Mac is a PC -- just a certain type that has a certain operating system on it.) The closest thing we have is Microsoft, since most PCs run Windows, but they can't be expected to have the same sort of motherly attachment to the PC "console" as they do to their own baby, the Xbox. (And if frothing-at-the-mouth Linux advocates are to be believed, that's the way it should be.)
Or, to make a long diatribe short: there's no money in PC exclusivity, even ignoring piracy completely (which, if you're being realistic, you can't). And, if we're being honest gamers instead of console warriors, there aren't many reasons to insist on it. Now, yes, there can be downsides if developers are careless about it. I hate shoddy ports as much as anyone; I played through the PC version of Splinter Cell Double Agent. But that doesn't have to happen, and in this day and age, when graphics processing and operating system architecture are becoming more and more standardized, it's becoming easier than ever to put games on multiple consoles without losing anything in translation. That said, I do want PC versions to have the benefits they rightly deserve, and ideally they should include proper mouse & keyboard support, especially in the cases where that's a legitimately better way to play -- FPSes, RTSes, MMORPGs, etc. (Although if you're still playing ports of third-person platformers without a 360 gamepad... wake up.) It sounds like Crytek is intent on maximizing the game's potential on all consoles, which is encouraging, and I'm willing to give them the benefit of the doubt on this.
Frankly, I'm just glad they're giving PC gamers the time of day at all, and I'm holding out hope that they won't treat us like second-class customers, releasing the game 6 months later for no reason and leaving us out of DLC and special editions.
Yeah, that's right, Ubisoft.
Wednesday, May 13, 2009
Doom is a Casual Game
Do you remember when Doom was the most realistic, immersive video game ever made? When it represented the holy grail of game design? When reviewers took the game as seriously as they take games like Grand Theft Auto 4 these days?
If you've played games like Half-Life 2, you can probably understand why this seems a little bit hard to believe from a modern standpoint. Graphics, sound, and physics technology have advanced a lot, obviously, but so have storytelling, pacing, and game structure. Yet Doom still has its appeal. But it's a different appeal, and this is what I find so interesting.
I think Half-Life 2 is, by whatever objective measurements are possible, a better game than Doom. But I played through Doom recently (for the first time, actually, since I never went beyond the Shareware version before) and had a lot of fun. And then I played through it again on a harder mode. I found time to squeeze in a level or two here and there. It was pretty addictive, because it was easy to pick up and play and enjoy for a short time, and move on. I don't do this with Half-Life 2 because it's a strong narrative that can't really be broken down into small playable chunks. Doom, on the other hand, is much more simple, brainless, and... casual.
That's right. I said the C-word.
Sure, the game is too gory to be as much of a party centerpiece as Peggle or Rock Band, but I treat it much the same way as I do those games. It's a quick fix, one which often evolves into long play sessions but which I can just as easily put down if something else comes up. The levels are largely interchangeable, aside from some of them being harder than others. It rarely requires any real strategy; just dexterity, timing, and pattern recognition. The same can probably be said of many old games, like Pac-Man and basically all those other games that couldn't afford to take the player on any real journey.
So what's my point, anyway? I guess I'm making a case for casual games, which have been greatly maligned lately. I understand why Wii Play and its ilk do not exactly inspire confidence in the subgenre (or supergenre, whatever), but I think some of the greatest gaming experiences around come from games that have no plot and no ambitions other than to give you a fun way to kill time for a few minutes. There are some casual games out there that are barely games at all and really don't even reward skill in any way, and I won't be rushing to their defense any time soon. But some truly great games fall under what I would consider the "casual" banner. Let's not forget how fun they can be.
Now if you'll excuse me, I have to go defend my garden from zombies.
If you've played games like Half-Life 2, you can probably understand why this seems a little bit hard to believe from a modern standpoint. Graphics, sound, and physics technology have advanced a lot, obviously, but so have storytelling, pacing, and game structure. Yet Doom still has its appeal. But it's a different appeal, and this is what I find so interesting.
I think Half-Life 2 is, by whatever objective measurements are possible, a better game than Doom. But I played through Doom recently (for the first time, actually, since I never went beyond the Shareware version before) and had a lot of fun. And then I played through it again on a harder mode. I found time to squeeze in a level or two here and there. It was pretty addictive, because it was easy to pick up and play and enjoy for a short time, and move on. I don't do this with Half-Life 2 because it's a strong narrative that can't really be broken down into small playable chunks. Doom, on the other hand, is much more simple, brainless, and... casual.
That's right. I said the C-word.
Sure, the game is too gory to be as much of a party centerpiece as Peggle or Rock Band, but I treat it much the same way as I do those games. It's a quick fix, one which often evolves into long play sessions but which I can just as easily put down if something else comes up. The levels are largely interchangeable, aside from some of them being harder than others. It rarely requires any real strategy; just dexterity, timing, and pattern recognition. The same can probably be said of many old games, like Pac-Man and basically all those other games that couldn't afford to take the player on any real journey.
So what's my point, anyway? I guess I'm making a case for casual games, which have been greatly maligned lately. I understand why Wii Play and its ilk do not exactly inspire confidence in the subgenre (or supergenre, whatever), but I think some of the greatest gaming experiences around come from games that have no plot and no ambitions other than to give you a fun way to kill time for a few minutes. There are some casual games out there that are barely games at all and really don't even reward skill in any way, and I won't be rushing to their defense any time soon. But some truly great games fall under what I would consider the "casual" banner. Let's not forget how fun they can be.
Now if you'll excuse me, I have to go defend my garden from zombies.
Monday, April 27, 2009
Friday, April 17, 2009
Twitterpated
I'm on Twitter now.
Why? I... I'm not sure.
It just sort of happened.
I guess I'm glad Twitter exists because it keeps celebrities away from Facebook. With MySpace not being the hot thing anymore, the temptation was there.
Why? I... I'm not sure.
It just sort of happened.
I guess I'm glad Twitter exists because it keeps celebrities away from Facebook. With MySpace not being the hot thing anymore, the temptation was there.
Subscribe to:
Posts (Atom)
